"Heavy artillery isn't just about raw power—it's about precision, control, and knowing exactly when to unleash devastating force. An Arbiter's cannon is both their shield and their sword, capable of turning the tide of battle with a single, well-placed shot."
The ARBITER class specializes in heavy artillery combat, utilizing powerful cannons and energy launchers that can deploy various types of ammunition for different tactical situations. Their signature weapon can transform between ranged artillery mode and a close-combat hammer configuration, making them versatile despite their limited mobility. Their unique ethereal ability allows them to build "anchor points"—fixed mechanical structures where they can instantly redeploy their artillery setup. They possess exceptionally high ethereal energy reserves, allowing them to infuse their ammunition with devastating ethereal power. This ethereal enhancement amplifies their artillery's destructive capabilities, though maintaining this power output requires careful energy management and strategic timing.
Core Attributes
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- Power: High - Exceptional damage output through heavy artillery and specialized ammunition types
- Mobility: Low - Limited movement due to heavy weaponry and artillery positioning requirements
- Defense: Medium - Moderate protection through medium armor and tactical positioning
- Range: High - Excels at long-range engagement with artillery capabilities
- Recovery: Low - Extended cooldowns between powerful attacks and limited energy regeneration
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Combat Capabilities
ARBITERS excel in the following areas:
- Artillery Mastery: Can deploy various ammunition types including explosive, piercing, and area denial projectiles
- Tactical Control: Ability to control battlefield zones through strategic ammunition placement
- Weapon Versatility: Transform cannon into a heavy hammer for close-range defense
- Energy Manipulation: Channel ethereal energy through ammunition for enhanced effects
- Ethereal Anchors: Create up to two ethereal anchor points that allow instant redeployment of artillery position, complete with stored ammunition and power settings
Limitations
ARBITERS face several challenges:
- Slow movement and positioning due to heavy equipment
- Vulnerable during weapon transformation sequences
- Limited energy reserves requiring careful ammunition management
- Need for team support in close-range engagements
- Anchor points require setup time and energy to establish, energy is diminished by half with each point and must be recovered.
- Anchors are vulnerable to enemy fire and can be destroyed, leaving the ARBITER without their tactical redeployment points until new ones can be established
Team Role