"The true measure of progress lies not in what we create, but in how we nurture what we've created to grow beyond our own limitations." — Final words to the First Gathering of Neophites

*"It is now that I see… the potential for life and growth. Within all of you. Go. Seek peace, knowledge and, understanding...” *** Her vision for the Aanuh Ka'ri before their exodus

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Aphthe Elterys

Aliases: Peregrine

Age: 32 years

Race: OHRINTHI

Place of Origin: ILIPTH, Tempus

Residence: ILIPTH, Tempus

Affiliation: VISION (Intelligence Division)

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Aphthe Elterys is the overseer of VISION’s Intelligence Division. She is more commonly known as Peregrine.

Appearance


Peregrine is an adult female Ohrinthi with dark-scaled skin that transitions into feathers. She has a slim, strong build shaped by years of flight and combat training. Her plumage features a mix of slate-gray and white feathers with distinctive dark barring. The feathers also have an iridescent quality that becomes more pronounced in direct sunlight, creating subtle shifts of blue and purple hues across her plumage. The barring pattern is particularly prominent on her wings and tail feathers, forming chevron-like markings that aid in camouflage. Her head is adorned with a feathered crest, which she can raise or lower depending on her mood or to express intent. Her wide eyes have vertical slit pupils.

She favors lightweight clothing that allows for unrestricted movement during flight. Her attire includes a form-fitting top with an open back and shorts accommodating her talons.

Personality


As the overseer of VISION's Intelligence Division, Peregrine embodies quick thinking and adaptability in her leadership style. She is known for preferring swift, decisive action over lengthy deliberation, guided by her belief that opportunities must be seized promptly. This approach has proven effective in her role coordinating intelligence operations across multiple worlds.

Her adventurous spirit and passion for exploration found a perfect match in VISION's interplanetary scope. The organization's missions allow her to combine her instincts with her desire to travel across different worlds, making her role both personally fulfilling and professionally effective.

A driving force behind Peregrine's dedication to VISION is her deep connection to Vesta, the Ohrinthine homeworld. The planet's occupation by the Legion has instilled in her a strong motivation to see it liberated. Her involvement in intelligence operations often includes gathering information about Vesta's Crystal Lofts and supporting resistance movements operating among the planet's floating islands.

History


Born and raised in Ilipth on Tempus, Peregrine developed a deep connection to her Ohrinthian heritage through the traditional sport of dawnriding. The vertical city's mountainous terrain and aerial pathways provided ideal conditions for honing her flight skills. Her early experiences navigating complex wind patterns and floating obstacles would later prove invaluable in her role at VISION.

She was initially assigned to a small team that included Nashiyaraki Ang'tso and Qan'aqi O'nuq.

Her exceptional abilities as a FALCON-class wielder and her strategic mindset caught VISION's attention. She became known as Peregrine for her swift and relentless aerial tactics and careful eye, a nickname that would follow her throughout her career. She quickly rose through the ranks of the Intelligence Division, where her expertise and adaptability made her particularly effective in reconnaissance and tactical operations. Her current role as overseer allows her to coordinate missions

Abilities


As a FALCON-class wielder, Peregrine excels in ranged combat and aerial maneuvers. Her preferred loadout consists of two sidearms, a tactical knife, and an energy assault rifle, all imbued with ethereal energy for enhanced performance. Her combat style emphasizes speed, precision, and adaptability. Her light armor allows for swift movement, while her CER0-enhanced weapons provide versatility in combat. The dual sidearms offer quick-draw capabilities for close-quarter engagements, while the energy assault rifle provides sustained firepower at medium to long ranges.

Peregrine can generate ethereal cloaking to evade detection and create rifts for rapid repositioning. When used with her flight capabilities, she is an exceptionally mobile and elusive combatant. Peregrine uses her keen eyesight and aerial advantage to gather intelligence and provide tactical support from above.