
The Elemental Modes linked to CER0s offer a versatile range of abilities that can be utilized individually or in tandem. Each CER0 has two elemental powers: one from the natural mode (FIRE, WATER, EARTH, AIR) and one from the scientific mode (NUCLEAR, GRAVITY, TIME, KINESIS).
When used individually, each elemental mode provides specific capabilities:








Natural Modes
- FIRE: Manipulation of heat and flames
- WATER: Manipulation of water and moisture
- EARTH: Manipulation of soil, rock, and minerals
- AIR: Manipulation of wind and atmospheric conditions
Scientific Modes
- NUCLEAR: Manipulation of atomic and subatomic particles
- TIME: Manipulation of temporal flow
- GRAVITY: Manipulation of gravitational fields
- KINESIS: Manipulation of motion and inertia
Elemental Combination
The true power of CER0s lies in combining these natural and scientific modes. Modal combinations allow wielders to adapt to various situations, from combat to environmental manipulation. The specific applications depend on the wielder's creativity, skill, and the CER0 class they belong to (DAUNTLESS, FALCON, MARVEL, RIDER, or ARCHITECT). Some examples include:
- FIRE + GRAVITY: A wielder can create localized areas of compressed, heated air or alter the weight and buoyancy of flames. They can also form a magnetic fire, a superheated, gravitational flame that consumes everything in its path.
- WATER + GRAVITY: A wielder can increase the gravitational pull on water, creating intense water pressure that could be used for various purposes, such as cutting through objects or generating electricity.
- WATER + TIME: A wielder can manipulate water flow through time, potentially reversing erosion or accelerating the formation of ice structures. They can also use water to heal injuries, reverse aging, and potentially cure diseases.
- EARTH + NUCLEAR: A wielder can control radioactive elements within the earth, creating localized areas of intense radiation or purifying contaminated soil. They can also trigger controlled nuclear reactions within rock formations, causing precise and powerful explosions.
- AIR + KINESIS: A wielder can create hyper-accelerated wind currents, manipulate the trajectory of airborne objects with precision, or even summon tornadoes that can be directed at will.
- FIRE + NUCLEAR: A wielder can generate and control plasma, creating intense heat, energy, or electricity. They can form nuclear fusion reactions or create controlled nuclear explosions.
It's important to note that while a single CER0 is limited to two elemental modes at a time, teams of CER0 wielders can work together to create even more complex and powerful effects.
Limitations on Scientific Element Manipulation
Time Manipulation
- Users can only affect localized time fields, up to a maximum radius of 10 meters
- Time manipulation is limited to slowing down or speeding up time by a factor of 2
- Users cannot travel through time or create time loops